CyanChat & DirectX: Part V

Well I’ve been spending a LOT of time recently hanging around in the Cyan chat room, I’ve met three Cyan employees and a whole lot of new people.

Anyways, today we added a pyramid using a DirectX Mesh Builder and added textures. I still have some work to do in order to properly map the textures onto my cube, but otherwise everything worked out well. We also added some collision, but it isn’t all that great, so we have some enhancements to do.

Anyways, today is the 2nd anniversary party for Untìl Uru, which was launched on August 6th, 2004 by chip.


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