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	<title>Comments on: D&#8217;ni in RealTime</title>
	<atom:link href="http://paradox22.wordpress.com/2008/03/28/dni-in-realtime/feed/" rel="self" type="application/rss+xml" />
	<link>http://paradox22.wordpress.com/2008/03/28/dni-in-realtime/</link>
	<description>A living contradiction</description>
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		<title>By: Alahmnat</title>
		<link>http://paradox22.wordpress.com/2008/03/28/dni-in-realtime/#comment-3025</link>
		<dc:creator>Alahmnat</dc:creator>
		<pubDate>Sat, 05 Apr 2008 22:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://paradox22.wordpress.com/?p=173#comment-3025</guid>
		<description>I think the biggest problem with player-created stories in MOUL was Cyan&#039;s total silence about whether they were even kosher.  Sure, GD would pop in every couple of months and say something nebulous about player-created content, but nobody ever really endorsed the concept of players telling their own stories... heck, you couldn&#039;t even get the DRC to tell you whether they were even AWARE of certain player characters trying to involve themselves in what was happening.  Nobody at Cyan ever said anything about J.D. Barnes, or Subterranian Restorations, or anything like that, either IC or OOC.  The side-lining of player-created story elements on the official site&#039;s forums certainly did nothing to help the adoption of them either... they were always pushed off to the DRC site, which very few if any players were even aware of thanks to the fact that it was totally off the radar throughout the entire year that MOUL operated.  If anything, I think that just reinforced the perception that player stories were somehow unimportant or operating &quot;outside the lines&quot; in the minds of the game&#039;s creators.

Further, with MOUL picking up a fairly sizable contingent of players who had never been through the first Uru, much less UU, I think the game suffered from a lot of &quot;what&#039;s going on here?&quot;-type confusion, and with nobody - not even Cyan - really able or willing to clear anything up, I think player stories were ignored as people tried to get answers - or ANYTHING, really - out of Cyan for what was happening.

Put simply, I think player stories and &quot;official&quot; story can co-exist just fine, but both need a far more stable framework to build off of than what MOUL provided, and - as a concept - player stories need to have some degree of support or sanction from the developers at Cyan.</description>
		<content:encoded><![CDATA[<p>I think the biggest problem with player-created stories in MOUL was Cyan&#8217;s total silence about whether they were even kosher.  Sure, GD would pop in every couple of months and say something nebulous about player-created content, but nobody ever really endorsed the concept of players telling their own stories&#8230; heck, you couldn&#8217;t even get the DRC to tell you whether they were even AWARE of certain player characters trying to involve themselves in what was happening.  Nobody at Cyan ever said anything about J.D. Barnes, or Subterranian Restorations, or anything like that, either IC or OOC.  The side-lining of player-created story elements on the official site&#8217;s forums certainly did nothing to help the adoption of them either&#8230; they were always pushed off to the DRC site, which very few if any players were even aware of thanks to the fact that it was totally off the radar throughout the entire year that MOUL operated.  If anything, I think that just reinforced the perception that player stories were somehow unimportant or operating &#8220;outside the lines&#8221; in the minds of the game&#8217;s creators.</p>
<p>Further, with MOUL picking up a fairly sizable contingent of players who had never been through the first Uru, much less UU, I think the game suffered from a lot of &#8220;what&#8217;s going on here?&#8221;-type confusion, and with nobody &#8211; not even Cyan &#8211; really able or willing to clear anything up, I think player stories were ignored as people tried to get answers &#8211; or ANYTHING, really &#8211; out of Cyan for what was happening.</p>
<p>Put simply, I think player stories and &#8220;official&#8221; story can co-exist just fine, but both need a far more stable framework to build off of than what MOUL provided, and &#8211; as a concept &#8211; player stories need to have some degree of support or sanction from the developers at Cyan.</p>
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		<title>By: Paradox</title>
		<link>http://paradox22.wordpress.com/2008/03/28/dni-in-realtime/#comment-3024</link>
		<dc:creator>Paradox</dc:creator>
		<pubDate>Thu, 03 Apr 2008 00:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://paradox22.wordpress.com/?p=173#comment-3024</guid>
		<description>Uru is not Myst, Uru has never been Myst ;)

Uru isn&#039;t supposed to be Myst, it&#039;s supposed to take place in the same &lt;b&gt;world&lt;/b&gt; as Myst.

To clarify, if there&#039;s an &quot;official&quot; story and fan stories, the only story that gets noticed is the official one. How many time have fan stories been shot down on the forums? Without fan stories, there is no purpose to Uru. It is actually impossible to do a fan story in MOUL because of the hostility towards alternate storylines and the restrictions created by the &quot;official&quot; storyline.</description>
		<content:encoded><![CDATA[<p>Uru is not Myst, Uru has never been Myst ;)</p>
<p>Uru isn&#8217;t supposed to be Myst, it&#8217;s supposed to take place in the same <b>world</b> as Myst.</p>
<p>To clarify, if there&#8217;s an &#8220;official&#8221; story and fan stories, the only story that gets noticed is the official one. How many time have fan stories been shot down on the forums? Without fan stories, there is no purpose to Uru. It is actually impossible to do a fan story in MOUL because of the hostility towards alternate storylines and the restrictions created by the &#8220;official&#8221; storyline.</p>
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		<title>By: The stranger</title>
		<link>http://paradox22.wordpress.com/2008/03/28/dni-in-realtime/#comment-3023</link>
		<dc:creator>The stranger</dc:creator>
		<pubDate>Wed, 02 Apr 2008 17:56:41 +0000</pubDate>
		<guid isPermaLink="false">http://paradox22.wordpress.com/?p=173#comment-3023</guid>
		<description>Good ideas,but...

Sorry,can&#039;t agree with you.Mostly with storyline.No yeesha? no DRC? no bahro? only players story? this is myst (or at least myst-like).There SHOULD be storyline,beside fan&#039;s storylines.Don&#039;t get me wrong- Illove fan&#039;s storylines,but we still need Cyan&#039;s story.

Think about it: a whole game based on...barn&#039;s project or such things.They are great,but they cannot drive the storyline alone.</description>
		<content:encoded><![CDATA[<p>Good ideas,but&#8230;</p>
<p>Sorry,can&#8217;t agree with you.Mostly with storyline.No yeesha? no DRC? no bahro? only players story? this is myst (or at least myst-like).There SHOULD be storyline,beside fan&#8217;s storylines.Don&#8217;t get me wrong- Illove fan&#8217;s storylines,but we still need Cyan&#8217;s story.</p>
<p>Think about it: a whole game based on&#8230;barn&#8217;s project or such things.They are great,but they cannot drive the storyline alone.</p>
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		<title>By: greyskiesstudios &#124; online portfolio of keith lord</title>
		<link>http://paradox22.wordpress.com/2008/03/28/dni-in-realtime/#comment-3019</link>
		<dc:creator>greyskiesstudios &#124; online portfolio of keith lord</dc:creator>
		<pubDate>Sat, 29 Mar 2008 18:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://paradox22.wordpress.com/?p=173#comment-3019</guid>
		<description>[...] Paradox&#8217;s take on the beginning of Uru at his Blog. [...]</description>
		<content:encoded><![CDATA[<p>[...] Paradox&#8217;s take on the beginning of Uru at his Blog. [...]</p>
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		<title>By: Nek'rahm</title>
		<link>http://paradox22.wordpress.com/2008/03/28/dni-in-realtime/#comment-3018</link>
		<dc:creator>Nek'rahm</dc:creator>
		<pubDate>Sat, 29 Mar 2008 01:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://paradox22.wordpress.com/?p=173#comment-3018</guid>
		<description>I Agree wholeheartedly with what you&#039;re saying. There are things I think should differ from your setup however, but most of the things are minor.

Only major thing I think should happen is have there be a sort of storyline to have the game flow well. At least, as you said, have someone running Age progress and send KI messages. I won&#039;t go into too much detail here, but I&#039;ve messaged you privately already with my ideas.

I&#039;d also like to see a lot more in-game cinematics too. Like, riding a Ferry in and out of Ae&#039;gura. I&#039;d kill to see that stuff.

BTW, do you have any videos from DIRT?</description>
		<content:encoded><![CDATA[<p>I Agree wholeheartedly with what you&#8217;re saying. There are things I think should differ from your setup however, but most of the things are minor.</p>
<p>Only major thing I think should happen is have there be a sort of storyline to have the game flow well. At least, as you said, have someone running Age progress and send KI messages. I won&#8217;t go into too much detail here, but I&#8217;ve messaged you privately already with my ideas.</p>
<p>I&#8217;d also like to see a lot more in-game cinematics too. Like, riding a Ferry in and out of Ae&#8217;gura. I&#8217;d kill to see that stuff.</p>
<p>BTW, do you have any videos from DIRT?</p>
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